To save content items to your account,
please confirm that you agree to abide by our usage policies.
If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account.
Find out more about saving content to .
To save content items to your Kindle, first ensure no-reply@cambridge.org
is added to your Approved Personal Document E-mail List under your Personal Document Settings
on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part
of your Kindle email address below.
Find out more about saving to your Kindle.
Note you can select to save to either the @free.kindle.com or @kindle.com variations.
‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi.
‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.
This chapter establishes what it means to do discourse analysis. This is done by defining discourse analysis and providing examples of discourse. The chapter offers a practical overview of how the discourse in discourse analysis fits within the research process. The examples of discourse that are introduced in this chapter are grammar, actions and practices, identities, places and spaces, stories, ideologies, and social structures. After reading the chapter, readers will know what discourse analysis is; understand that there are many types of discourse; know that discourse is an object of study; and understand how an object of study fits within a research project.
The chapter establishes the role of context in an analysis. This is done by defining context, presenting a context continuum that can be used to understand an object of study, and introducing the types of conditions that shape understandings of discourse. Six different approaches to studying context are discussed in this chapter: systemic functional linguistics, the SPEAKING model, frames, indexicality, contextualization cues, and next-turn proof procedure. After reading this chapter, readers will understand what context is and why it is important; be able to study context using different models and constructs; and know how discourse and context work together to create meaning.
This chapter reviews the perspectives and levels of an analysis that inform how an observation is made. This is done by demonstrating that there are two perspectives (language use and the human factor) and five levels (summation, description, interpretation, evaluation, and transformation) of analysis in discourse analysis. These perspectives and levels can be used to understand the frameworks of established methodologies, such as conversation analysis, critical discourse analysis, and narrative analysis. After reading this chapter, readers will know that the analytic process can combine different perspectives and levels of analysis.
The chapter demonstrates that selecting an object of study is a consequential part of doing discourse analysis. Selecting an object of study requires considering many planning and analytic issues that are often neglected in introductory books on discourse analysis. This chapter reviews many of these planning and analytic issues, including how to organize and present data. After reading the chapter, readers will know how to structure an analysis; understand what data excerpts are and how to introduce them in an analysis; be able to create and present an object of study as smaller data excerpts; and know how to sequence an analysis.
This chapter demonstrates that a researcher is attached to the analytic process in ways that make it difficult to be completely independent and objective when doing research. Issues of objectivity and subjectivity are discussed, which offer a frame to understand the ways in which a researcher’s cultural familiarity with an object of study, as well as their professional vision and institutional positionality, inform the analytic process. After reading this chapter, readers will understand that discourse analysis research is inherently subjective; know that a researcher’s cultural familiarity with an object of study is crucial to doing discourse analysis; be able to identify and adopt multiple analytic perspectives; be capable of applying reflexive practices to the analytic process; and understand, and know how to deal with, the power dynamics that exist in discourse analysis research.
This chapter summarizes the main points established in prior chapters and reviews how research questions factor into doing discourse analysis. The aim of the chapter is to help readers synthesize the different aspects of conducting discourse analysis research into a coherent set of principles. This is done by introducing a practical model for doing discourse analysis. After reading this chapter, readers will be able to recall the mains points of doing discourse analysis; be capable of using a model for doing discourse analysis to conduct research; know a number of practical tips for doing discourse analysis; and be able to construct research questions that are relevant to discourse analysis research.
The chapter defines theory and establishes how it informs discourse analysis. Theory is defined as an idea that explains what discourse is, how discourse should be understood, or both. Conversely, a theory is not an opinion, thought, or belief, which are simply intuitions without an explanatory framework. Topics discussed in this chapter include theories of knowledge and applied theories. After reading this chapter, readers will know how to define theory; understand how theory relates to the analytic process; know the difference between a theory of knowledge and an applied theory; and be able to identify the different types of applied theory that exist.
The present study examined whether length of bilingual experience and language ability contributed to cross-situational word learning (XSWL) in Spanish-English bilingual school-aged children. We contrasted performance in a high variability condition, where children were exposed to multiple speakers and exemplars simultaneously, to performance in a condition where children were exposed to no variability in either speakers or exemplars. Results revealed graded effects of bilingualism and language ability on XSWL under conditions of increased variability. Specifically, bilingualism bolstered learning when variability was present in the input but not when variability was absent in the input. Similarly, robust language abilities supported learning in the high variability condition. In contrast, children with weaker language skills learned more word-object associations in the no variability condition than in the high variability condition. Together, the results suggest that variation in the learner and variation in the input interact and modulate mechanisms of lexical learning in children.
Chapter 2 provides an overview of how emoticons and emojis are a human adaptation to online written conversation to compensate for the absence of non-verbal cues and physical context, but also an affordance of most written conversation to promote affiliation, creativity and play. The analysis highlights the role of emojis as ‘attendant activities’ (Jefferson, 1987) which express politeness (and impoliteness) and other pragmatic functions, including prosocial and anti-social behaviours, identities, contextualizations (physical/virtual), irony and meaning enhancement. By analysing the multiple, often overlapping interactional functions of emoticons and emojis, this chapter provides original insights into the unique role of emojis in children’s written conversation, highlighting some major differences between spoken and written interaction. Findings indicate that emojis fulfil interactional functions which go beyond simply replacing fundamental non-verbal, voice and contextual resources which are available to speakers in phone and face-to-face interaction. While further research in this area is required across different age groups and genders, the various categories of emojis identified in this chapter provide a comprehensive account of how children are likely to deploy and respond to these symbols in online interaction, and how multiple meanings are possible depending on the interactional context
Chapter 8 summarizes findings and reviews the implications of previous chapters, including health and safety considerations related to screen time and online interaction. Specifically, it recapitulates guidelines on how to fit gaming and written online interaction into children’s lives in a balanced, principled way, to promote safe, collaborative learning with other children and adults. These guidelines also summarize previously discussed criteria for selecting and setting up appropriate videogame and social media interaction to maximize learning benefits and safety. These include the introduction of developmental guidelines and goals for video games, as there are for children’s books, to provide appropriate scaffolded support for children, including for the development of children’s first and additional languages. Suggestions for conducting further research using conversation analysis in this area are also discussed, to cover a range of similar digital contexts and age groups.
Based on insights from previous research, Chapter 4 introduces the language and complex interactional structure of video game interaction, including both online and offline elements. While the chapter identifies multiple combinations and configurations of gaming interaction which are available to children, most research studies are focused on co-located collaborative gaming, where children game side by side rather than at a distance. The chapter develops an analytical framework based on conversation analysis principles, which is applicable to most games, and which is the basis for analysis of Minecraft text chat in Chapter 5. This framework considers interactivity as a social rather than technical accomplishment, to assess videogames’ potential to promote children’s learning through interaction. This chapter includes an analysis of the language used when co-present gamers play face-to-face, which reveals that despite its interactional complexity, gaming language is often linguistically limited, as imperative forms, instructions, exclamations and interjections constitute most of the language used by gamers. This language may however be valuable to children for game-related problem solving and relationship building. It is also an opportunity for authentic language practice on specific language learning objectives where gamers are using a second language.