In this article, I explore videogames, language ideologies, and vernacular theory. Specifically, I examine the politics of language in Sid Meier’s Civilization, with an emphasis on the representation of toponymy and the renaming of places after conquest. Civilization players lead quasi-imperial states, capture ‘cities’ from opponents, and rename them. Despite limitations in the game code, players use online forums to develop their understanding of the politics of toponymy. I argue that they participate in ‘vernacular theorising’ to critically engage with language-ideological premises coded into Civilization. In doing so, they sometimes make politically sophisticated and progressive observations, while also accepting problematic premises that structure their in-game engagement with language. I offer a deep engagement with theories of interpretation and ideology, which is vital for exploring how players negotiate ludic language ideologies, itself an important problem for the future of the field given the stature of videogames in popular culture. (Language ideologies, videogames, postcolonialism)*