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Burial grounds are increasingly being considered as components of lived urban environments in the past. This paper considers how the ancient Egyptian city of Akhetaten, built by king Akhenaten (c. 1349–1332 bc), was constructed and experienced as a space inhabited both by the living and the dead. Drawing upon results from ongoing excavations at the burial grounds of the general population, it considers how the archaeological record of the settlement and its cemeteries segue and explores how the nature of burial landscapes and the need to maintain reflexive relationships between the living and the dead in the midst of a changing religious milieu contributed to the unique character of Akhetaten as a city. It asks what kind of city Akhetaten was, and what it was like to live through the Amarna period.
Carolyn Dean's essay of 2006, ‘The Trouble with (the Term) Art’, offers a provocative set of challenges to the very notion of archaeological art. This essay attempts to refocus some of Dean's questions and to answer them by exploring different lines of evidence, especially through the development of the art museum in the twentieth century. Finally, the author explores whether the twenty-first century observer can gain insight into the meanings of some ancient materials by consideration of their destruction.
This paper examines a central concern in archaeological research: the interplay between technological and social flux over the longue durée. This is done by describing ceramic technological continuity and change, and its correspondence with broader social processes, on the northeast coast of New Guinea in the recent past. It presents new ethnographic information from Madang, Papua New Guinea, involving Bilbil and Yabob potters, to outline the chaîne opératoire of pottery production at present. Comparisons with ethnohistorical texts then allow us to model technological change over a longer period of c. 150 years, following the direct historical approach. This shows distinct continuity, but also substantial modification throughout the nineteenth–twenty-first centuries, as the potters negotiated major social upheavals during the colonial and post-independence periods, such as forcible relocation from their offshore islands onto the mainland. This expands our understanding of how social and technological change can take place amongst small-scale, part-time pottery specialists over the longue durée and how this change is reflected in the finished products and raw materials.
Can archaeology make sense of art ‘after interpretation’? Post-human scholarship suggests that conventional approaches to art, guided by Cartesian ontology, fail to account for the deeper kinship between things and thoughts. But the growing disillusionment with representation leaves art and the semiotic questions it raises in limbo. Can we recover an adequate social theory of art, semiosis and the subject in a post-humanist world? I submit that we can by building on Eduardo Kohn's thesis that life beyond the human is constitutively semiotic. Art, as a semiotic involution of life's animating processes, is form-taking and form-replicating activity. This form-taking is open-ended and prospective, continuously reaching beyond itself to refigure specific cases as general kinds. This occasions a process of emergence through which novel ‘reals’—including societies and selves—are produced. Extending Sahlins’ definition of kinship to include human/non-human relations, I argue that seventeenth-century Iroquoian art was about kinning—the making of relatives—and its power to form and reform relations of all sorts was central to its success.
For well over a century, archaeology has been animated by the construction—and, increasingly, the critique—of grand narratives surveying the evolution of politics, economics, technologies, religion and so on. Deep histories of ‘art’ have not been pursued with comparable energy. This essay explores why this is so, and it considers what might be gained from extending the distinctively archaeological approach to human history to include analyses of long-term shifts in the organization and functions of images. In doing so, it proposes that notions of ‘absorption’ and ‘theatricality’ drawn from art-historical conversations might profitably be redeployed to examine deeper cross-cultural patterns.
The concept of art has proved controversial in archaeology and anthropology. Many feel that the concept, developed to fit high art in modern Western society, is inappropriate for objects made for other uses, in other times, or in other cultures. Yet there is no widely agreed critique or alternative concept. This introduction reviews responses to this dilemma, ranging from using the concept uncritically, using the term ‘art’ simply as an archaeological convenience to refer to things such as petroglyphs and figurines, and treating art simply as material culture. It then explores the recent concepts of art as affective material culture, as socially defined networks, and as locally defined aesthetic action. Finally, it raises the possibility that art is our local category of the kind of powerful objects found in many cultures.
The Blackfoot bison hunters of the North American Plains are widely known for their artfully painted lodges commonly known as ‘tipis’. Traditionally, tipi designs were not for everyone; rather, they were received individually from the spirit world or ceremonially transferred from one person to another under strict covenants. Painted tipis advertised the spiritual and social stature of their owners and were intricately woven in the ontological fabric of the group. This article explores the role of the painted tipi in individual and social life among the Blackfoot to highlight how art can be used to construct social places, to accumulate material and ritual wealth and, ultimately, to make society.
Soils provide a striking demonstration of conviviality, thanks to the intensity and abundance of lively interaction seething within them. Soils constitute and generate life precisely through the symbiotic interaction, collaboration and competition of an enormous range of partners. Engaging with some specific soils in central Cyprus demonstrates how this conviviality works. Soil-places are created by very precise combinations of soil players, both non-human and human. Humans can join these partners in helping the soil to grow, through constructions of check dams to catch sediments and moisture. They can use soil to construct houses, demonstrating deep local knowledge and close partnership with the soils, and often recognizing the conviviality that provides a foundation for their lives in the landscape. As our soils today are catastrophically degraded and lost, the need to engage with the conviviality of soil is all the more urgent.
This project sees archaeology and art as a political tool for disrupting conventional, politically loaded narratives of the past. Rather than producing institutionally safe narratives conventionally certified as truth, archaeologists should follow the lead of artists who use the past as a source of materials to be reconfigured in new ways to help people see in new ways. Using as an example the works of the Canadian artist Ken Monkman, who subverts nineteenth- century landscape painting to reinsert the missing critiques of Anglo-American colonialism, dominance of nature, and heteronormativity, this paper advocates disarticulating materials from the past by severing them from their context, repurposing them to bring contemporary concerns to the fore and creating new, disruptive visions from them. The article proposes the practice of an art/archaeology.
Humans have been producing ‘art’ for at least 75,000 years. But the word ‘art’ is problematic when applied to archaeology. This paper explores the use of the concept of ‘visually complex object’ to designate a very specific kind of what is generally known as ‘art’. I argue for the application of this concept to the analysis of both the design of objects and their arrangement in cultural spaces, to gain new perspectives on social and political change in a prehistoric complex society. The focus here is on visually enchanting objects and changes in the ways that such objects were used and arranged in relation to larger changes in cultural circumstances. I contrast two visual orders in Iron Age Europe—the mid final millennium bc, when the visual order of ‘princely graves’ and the eye-fixing qualities of objects focused attention on the persons of individuals competing for leadership positions; and the second and final centuries bc, when a new visual order emerged to focus attention on large, publicly deployed objects that directed attention in open spaces to create collective experiences. The principles developed from these examples from late prehistoric Europe can be applied to changes in other complex societies worldwide.
Using examples drawn from the European Upper Palaeolithic, this article advocates a visual cultures approach to studying the art of this period. Visual culture is defined as the biological, cognitive and social underpinnings of how we see, while the term art refers to what we see. A visual cultures approach to these images allows the archaeologist to explore how they were experienced, decoded and innovated upon within historically situated, overlapping and entangled communities of practice and further affords archaeologists the tools and the vocabulary they need to explore apprenticeship, active teaching, embodied cognition, situated learning, scaffolding, enskillment, the existence of chaînes opératoires and the impact of these materials on the human brain. European Upper Palaeolithic finger flutings are presented as a case study of the visual cultures approach.
The concept of aesthetics has long been marginalized in archaeology. It was originally formulated in the eighteenth century as part of an appreciation of Greek art and was fundamentally concerned with appreciating a quasi-universal idea of beauty; and as archaeologists and anthropologists recognized the distortion created by applying it to material from non-Western and pre-modern art, it fell into disfavour. An alternative anthropological approach pioneered by Howard Morphy regards aesthetics as the study of the affects of the physical properties of objects on the senses and the qualitative evaluation of those properties; this converges with the emerging philosophical study of ‘everyday aesthetics’. This article explores how archaeologists could apply these concepts, particularly through a study of Maltese Neolithic everyday aesthetics.
How do people living in small groups without money, markets, police and rigid social classes develop norms of economic and social cooperation that are sustainable over time? This book addresses this fundamental question and explains the origin, structure and spread of stateless societies. Using insights from game theory, ethnography and archaeology, Stanish shows how ritual - broadly defined - is the key. Ritual practices encode elaborate rules of behavior and are ingenious mechanisms of organizing society in the absence of coercive states. As well as asking why and how people choose to co-operate, Stanish also provides the theoretical framework to understand this collective action problem. He goes on to highlight the evolution of cooperation with ethnographic and archaeological data from around of the world. Merging evolutionary game theory concepts with cultural evolutionary theory, this book will appeal to those seeking a transdisciplinary approach to one of the greatest problems in human evolution.
Early depictions of anthropomorphs in rock art provide unique insights into life during the deep past. This includes human engagements with the environment, socio-cultural practices, gender and uses of material culture. In Australia, the Dynamic Figure rock paintings of Arnhem Land are recognized as the earliest style in the region where humans are explicitly depicted. Important questions, such as the nature and significance of body adornment in rock art and society, can be explored, given the detailed nature of the human figurative art and the sheer number of scenes depicted. In this paper, we make a case for Dynamic Figure rock art having some of the earliest and most extensive depictions of complex anthropomorph scenes found anywhere in the world.