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Chapter 3 focuses on the kinds of domestic duties expected of women in gentle, noble, and royal establishments and thus offers an understanding of everyday life in a late medieval elite household. The range of activities required of highborn household servants was broad, encompassing both public and private obligations. They saw to their queens’ or noblewomen’s personal needs in terms of apparel, entertainment, and piety. They traveled when duties demanded it and assisted their queens and ladies with medical care. To perform these tasks, they were entrusted with significant household resources and also, sometimes, care and custody of royal and noble children. Over years of service, through daily serving the needs of their employers, some serving women and their mistresses developed affectionate relationships as they shared literary tastes and devotional practices. Their employment provided opportunities for elite female servants to live a sumptuous lifestyle surrounded by luxury and entertainments, and also to network with other courtiers. I argue that investigating the domestic duties and daily lives of these often-overlooked women completes our understanding of courts and great households by showing the importance of female employment in the Middle Ages.
Due to the COVID-19 pandemic, it has become essential for qualitative researchers to adopt online interviews for data collection. However, ensuring the validity of the interview protocol is no easy task, especially when the research involves people with intellectual disabilities. With these unique challenges, we attempted to validate the interview protocol to ensure the trustworthiness of the data. An online semi-structured interview protocol was developed and refined by integrating the Interview Protocol Refinement (IPR) Framework into a seven-step refinement process. A pilot test was conducted via video conference with five participants across five different groups. From the current pilot test, insights gained include (1) rephrasing the interview questions to assume casual conversation; (2) having a contingency plan in case of technical failure; (3) refining probes and follow-up questions; and (4) enhancing the reliability of proxy in interviewing person with Down syndrome. It is essential to develop a valid and reliable interview protocol to ensure a trustworthy qualitative finding. The process should be reflective and reiterative and should always be done in such a manner.
Focused on metropolitan consumer centres in which new sexual identities were bought and sold, this chapter explores how mass-market businesses stimulated, satisfied, and contained female desires, often at the same time. Consumer behaviours are a nexus of bodily and psychic desires understood through a language of seduction. Since the mid-nineteenth century, businesses have channelled, commodified, and promoted female sexuality to sell new products, shopping spaces, and leisure activities. Cities offered both licit and illicit, sexual and consumer pleasures. Their urban geographies are the living proof of our argument that in modern capitalist societies, sexuality is a commodity, commodities often are erotic, and the spaces and communities in which they are exchanged contribute to the making of consumer and sexual subjectivities. The marketing of eros therefore did not simply emerge with the twentieth-century sexual revolution, but rather was central to the history of modern capitalism. By examining the overlapping histories of the marketing of female consumer and sexual pleasures in diverse places, this chapter explores the role of sex and sexiness in the modern marketplace and challenges liberal assumptions about agency, liberation, and progress embedded in the history of the sexual revolutions of the late twentieth century.
Despite his influence on those interested by leisure, Marx's own conception of leisure is rarely discussed. Insofar as it is, he is generally either thought to see leisure as free time or as indistinct from necessary labour in communist society. In this article, I suggest that by reading Capital and the Grundrisse through an Aristotelian lens, we can find a third potential conception of leisure in Marx, which shares three features in common with Aristotle's. Leisure is distinct from free time simpliciter, it is a “state-condition” people are in when they perform ends in themselves, and it is constitutive of the final end. I conclude that adopting a conception of leisure grounded in this Marxian conception could have implications for contemporary debates around free time and the value of leisure goods like arts and culture.
A narrative of decline dominates the ageing process in the Global North. At the same time, older people have shared more positive stories of ageing, particularly with respect to their leisure practices. I explore this tension by drawing on an interview-based study with people playing walking football in the United Kingdom. My contention is that older people express multiple meanings of ageing that disturb deficit-focused cultural scripts of later-life, albeit in ways that can be fraught with tensions and contradictions. First, I explore how older people cultivate an alternate identity departing from assumptions of loneliness and degradation, with walking football providing an opportunity to develop friendships and a sense of belonging. Second, older people emphasise their own (good) health and the embodied demands of walking football, yet in doing so, can reinforce ageist discourses by distinguishing themselves from the inactive and isolated (older) other. Third, older people reflect on their current and future involvement in walking football in positive ways. However, through attending to the temporal character of their experiences, I show how, whilst older people express a desire to continue participation, this is threatened by the realities of their ageing bodies in ways that align with deficit framings of later-life. I conclude by calling for recognising the multiplicity of older people's experiences and exercising caution about reproducing over-simplistic and sweeping celebrations of ageing.
This chapter introduces key structures and developments in the cities of late antique southern Gaul as relevant as contexts for the development of popular culture at this time, with reference to archaeological as well as literary evidence. While Arles and Marseille come under particular focus, other smaller urban centres including Aix and Narbonne are also considered. The general built urban environment is discussed first, then the occupations, social status and identities of the cities’ inhabitants. Next, the impact of the church upon the late ancient city, social and political as well as topographical, comes into focus. Urban social relations are examined before the final section looks at the transformation of performance and leisure in late antiquity.
There is a need to further understand the nature and role of planning for one’s lifestyle in retirement.
Objective
The purpose of this study was to examine retirement planning and how it impacts perceived preparedness and satisfaction with the retirement transition, as well as to explore personal experiences of retirement.
Methods
Canadians (n = 748) fully or partly retired participated in an online survey that included quantitative questions about perceived retirement preparedness and satisfaction and open-ended questions about retirement goals, fears, challenges, and advice.
Findings
Results determined that while both financial and lifestyle planning were significant predictors of higher perceived preparedness, only lifestyle planning was a significant predictor for satisfaction. Overall, no gender differences were detected. Open-ended comments highlighted the importance of planning for one’s lifestyle in retirement, including meaningful activities and social connections.
Discussion
Individualized career advising as well as group-based educational programs or peer-assisted learning initiatives appear warranted to support people in planning for their lifestyle in retirement.
This article focuses on the gambling milieu in Nigeria between the late 1970s and early 1980s. I consider the moment when the Federal Military Government (FMG) banned gambling nationwide, and ask why it became such a divisive issue during this tenuous period in Nigeria's history. I argue that amid impending transitional elections to a democratic regime, gambling embodied three key tensions that saturated Nigerian political and civil society during this period: job creation, the state's relationship with private capital, and the division of political power. Additionally, I propose that examining gambling's recreational value alongside its functional significance opens new avenues for the study of the gambling phenomenon in Africa that move beyond ethical considerations.
While the satiric representation of city life and particularly Horace’s Satires have been already acknowledged as relevant contexts for Pliny’s Ep. 1.9, its Horatian ‘numerological parallel’, Sat. 1.9, has been left out of consideration so far. This chapter aims at filling in that gap and reading Pliny’s letter 1.9 against the background of Horace’s Sat. 1.9. As it shows, Pliny’s urban interactions go hand in hand with the generic interactions performed by his epistle: while the city forces Pliny to interact with various anonymous interlocutors (ille, ille, and ille) and thus disturbs his otium and undermines his personal autonomy, the Horatian intertext makes the epistle interact with the genre of satire which restricts its literary or generic autonomy. Due to the sinistri sermones (‘unkind insinuations’, and also ‘ominous satire’?, 1.9.5) so typical for the urbs, Pliny’s position gets dangerously close to the roles of both ‘Horace’ and the ‘Bore’ in Sat. 1.9, and his epistle starts to change into a kind of satiric representation of his life in Rome, where everybody is everybody’s ‘bore’. Pliny’s letter 1.9 is thus not only a laudatio of countryside otium, but also an intertextual tour de force that shows us the satirizing effects of urban interactions.
What is the relationship between metal and the wider leisure, tourism and entertainment industries? How can metal be a place for countercultural resistance while being a part of the modern leisure industry? In this chapter, metal as a space for leisure and tourism is explored. It first discusses how metal is leisure, for musicians and for fans, by exploring the meaning and purpose of leisure and leisure’s relation to modern society. It looks at how metal is a part of the wider entertainment industry, and how that industry is best defined as commodified popular culture. Finally, the chapter discusses three specific forms of tourism and leisure industries that align with metal: tours, festivals and the recent growth of metal holiday cruises.
Towards the end of the nineteenth century, leisure was reserved for the few. By the end of the twentieth century, however, most workers had a regulated normal working time of 40 or fewer hours per week, annual paid leave, and overtime compensation. In this paper, I investigate which political parties brought forth these changes – which party constellations supported or opposed working-time reforms and argue that sector and class differences drive party preferences. Lower-class and urban middle-class workers demanded regulation as demand for leisure increased with income. In contrast, employers and farmers opposed such reforms. Accordingly, the study argues that socialist and social-liberal parties were inclined to support leisure-securing working-time reforms, whereas conservative and farmer parties opposed them. Due to their linkages with workers and farmers, liberal parties may be divided into a rural constituency that tends to oppose working-time reforms and an urban constituency that supports them. I test these expectations using parliamentary data: 65 roll-call votes from Norway between 1880 and 1940, combined with analysis of major reforms and legislative appeals. Finally, I undertake a generalization test using country-level reform data from 33 democracies between 1880 and 2010. Results generally fall in line with expectations, and the pattern is stable over time.
Gambling was central to the cultural, social, and intellectual history of nineteenth-century Europe. By tracing the evolution of gambling and investigating the spatial qualities of the casino, this book reveals how Europeans used gambling to understand their changing world. The development of resorts and the architectural qualities of casinos demonstrate how new leisure practices, combined with revolutions in transportation and communication, fashioned resort gambling in the Rhineland and Riviera. Jared Poley explores the importance of casino gambling in people's lives, probing how gambling and fate intersected. The casino impacted understandings of the body, excited emotions, and drove the 'psychology' of the gambler, as well as affecting ideas about probability, chance, and luck. Ultimately, this book addresses the fundamental question of what gambling was for, and how it opened up opportunities to understand theories about aggression, play, and human development.
Belonging is a pervasive human need that is vital to our well-being as we age. Ageist attitudes, stereotyping, and life transitions tend to jeopardise older adults’ experiences of belonging. Although community involvement can lead to the development of social relationships that support belonging in older adulthood, little is known about how belonging is perceived and experienced by older adults. The purpose of this article is to share findings from research conducted with members of a community centre for people 50 years of age and older who shared their perceptions and experiences of belonging. Findings highlight the ways that age-related life transitions affect experiences of belonging. Findings also reveal that features of a belonging experience include feeling worthwhile, being welcomed and accepted, having opportunities for connection, and seeking to belong. We draw from these findings to suggest ways to enhance belonging for older adults.
The absence of institutionalised childcare and education during the lockdowns, caused by the COVID-19 pandemic, put parents who worked from home in a stressful situation in which they had to combine the roles of teacher, parent and employee. This study aims to analyse how the closure of kindergartens and schools during the March–May 2020 lockdown in Slovenia changed the reported allocation of time, and perceived emotional exhaustion of parents working from home, compared to nonparents. We also focus on the differences in the impacts of lockdown between genders, status of family-provision and employment sectors of parents. Using data from a survey carried out on cohabiting and married individuals in Slovenia and applying a difference-in-difference estimator, we find that parents incurred a significant increase in their unpaid work burden, reductions in time devoted to paid work and leisure and suffered an increase in emotional exhaustion. Namely, Slovenian parents reported roughly 2 h less of paid and 4 h more of unpaid work per day during the lockdown in comparison to nonparents. The analysis also demonstrates that females performed more unpaid work and enjoyed less leisure before the lockdown, but the lockdown adjustment did not further increase gender inequality.
Chapter 6 discusses the daily activities of older hippies. By exploring what they currently do for fun and comparing it with their past leisure activities, this chapter explores patterns of continuity and change in practice and meaning. It also suggests that the hippies diverse leisure repertoires and ethics of play significantly contribute to their wellbeing in later life.
There is no group of individuals more iconic of 1960s counterculture than the hippies – the long-haired, colorfully dressed youth who rebelled against mainstream societal values, preached and practiced love and peace, and generally sought more meaningful and authentic lives. These 'flower children' are now over sixty and comprise a significant part of the older population in the United States. While some hippies rejoined mainstream American society as they grew older, others still maintain the hippie ideology and lifestyle. This book is the first to explore the aging experience of older hippies by examining aspects related to identity, generativity, daily activities, spirituality, community, end-of-life care, and wellbeing. Based on 40 in-depth interviews with lifelong, returning, and past residents of The Farm, an intentional community in Tennessee that was founded in 1971 and still exists today, insights into the subculture of aging hippies and their keys to wellbeing are shared.
This chapter covers three main areas of activity: the labour market, education, and leisure. These three areas all overlap and interact within the scope of the human life course and have important implications for health and socio-economic outcomes. They are also interdependent with the material factors and the social networks examined in other chapters. All are inequitably distributed and are important for the health and well-being of the general population. People with mental health conditions are disadvantaged in all three of these areas, especially those with severe and enduring conditions, and work, leisure, and education can all play a role in causing and perpetuating mental ill-health. Factors that are integral to the mental health condition may contribute to excluding people from these important activities, but there are additional extrinsic factors that also play a part in this exclusion. The existence of such external factors supports the application of a social model of disability for people with mental health conditions and questions the assumptions of an approach that views exclusion solely in terms of a person’s ‘illness’. This has implications for the rehabilitation and the personal and social recovery of people with enduring mental health conditions.
Sequels, spinoffs, serials, and other kinds of generic works are prevalent in Nollywood filmmaking and popular with fans. These spinoffs and other generic works are characterized by a degree of familiarity, made evident in their repetitive and or affiliative dimensions. According to Adejunmobi, familiarity as a mode of media engagement in Nollywood generates specific pleasures connected to the repetitive dimensions of the films and television shows. These highly repetitive works also sustain a type of leisure activity for viewers without dedicated leisure time who combine Nollywood viewing with everyday work. This form of leisure is identified as a leisure of concomitance.
Women’s social groups and gatherings in Malawi, whether physical or virtual, are often dismissed as something not to be taken seriously, as they are imagined to be places where nothing useful but chitchat and gossip will emerge. Nevertheless, these spaces, as sites of leisure where women can engage in macheza (play), continue to play an important role in how urban women variously experience pleasure. Mtenje considers social media groups for women and bridal showers not only as spaces where women are free from male interference, which, in itself, invokes pleasure, but also as spaces where patriarchal norms can be and often are reinforced.