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Take-away games on Beatty's theorem and the notion of k-invariance

Published online by Cambridge University Press:  29 May 2025

Urban Larsson
Affiliation:
Technion - Israel Institute of Technology, Haifa
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Summary

We formulate three reasonably short game rules for three two-pile take-away games, which share one and the same set of P-positions. This set is comprised of a pair of complementary homogeneous Beatty sequences together with (0, 0). We relate the succinctness of the game rules with the complexity of the P-positions by means of a notion dubbed k-invariance, and introduce the game-invariance number for a set of P-positions.

1. Introduction

The first author posed an intriguing problem at the GONC-workshop: “Describe nice/short rulesets for games with so-called complementary Beatty sequences as sets of P-positions.” The problem is the opposite of the main field of research in this area, which is to, given a game, search for its set of P-positions. Here we describe three such rule sets, which resolves the question for any pair of complementary homogenous Beatty sequences.

Let us recall the rules of d-Wythoff [10], d a fixed positive integer. The available positions are (x, y), x and y nonnegative integers. The legal moves are

  • (I) Nim-type: (x, y)(xt, y), if xt ≥ 0 and (x, y)(x, yt), if yt ≥ 0; t > 0.

  • (II) Extended diagonal type: (x, y)(xs, yt) if |ts|<d and xs ≥ 0, yt ≥ 0; s > 0, t > 0.

This game is a so-called impartial take-away game [2], vol. 1. We restrict attention to normal play; that is, the player first unable to move loses. For our games it means that the player called upon to move from (0, 0) loses.

Rules (I) and (II) imply that d-Wythoff is a so-called invariant [5; 16] (takeaway) game; that is, each available move is legal from any position as long as the resulting position has nonnegative coordinates. Every move in any invariant game is an invariant move. In this note we study another type of take-away game, where certain positions have some local restrictions on the set of otherwise invariant moves. Such games are called variant [5; 16]. We define these notions in Section 4.

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Games of No Chance 5 , pp. 333 - 342
Publisher: Cambridge University Press
Print publication year: 2019

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