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About this book

Published online by Cambridge University Press:  29 May 2025

Urban Larsson
Affiliation:
Technion - Israel Institute of Technology, Haifa
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Summary

This book consists of 23 invited, original peer-reviewed papers in Combinatorial Game Theory (CGT) [5; 11; 46]—seven surveys and sixteen research papers. This is the fifth volume in the subseries Games Of No Chance (GONC) of the Mathematical Sciences Research Institute Publications. The name emphasizes these volumes’ focus on play with no dice and no hidden cards, situating them in the landscape of game theory at large, where incomplete and/or imperfect information is common. Considering our class of games, perfect play can in theory be computed, and thus we include games such as CHESS, GO and CHECKERS, but not YAHTZEE, BACKGAMMON and POKER.

Another characterizing feature is that combinatorial games are usually zerosum, typically win-loss situations, although in some games draws are also possible. Players alternate in moving, so for any game description, we include a move flag of who starts. Game positions can be very sensitive to this move flag, and a common question is, given a combinatorial game, if I offer you to start, should you accept?

Often it is better to start, but not always. In the popular game of GO, the second player is rewarded a “komi” advantage of about 6.5 points before the game begins. In CHESS it is also regarded that White has a slight advantage. In neither of these games there is a mathematical proof, of this believed advantage, but since the games have been played for thousands of years, the belief seems well founded through overwhelming play-evidence.

There are play-games which are also math-games. The first player loses the game TWENTYONE. The rules are as follows: start with the number 21. The players alternate in subtracting 1 or 2 from the current number. If you start, then (in perfect play) the other player will “complement your move modulo 3”, and win after 7 such rounds. Here, the game is specially designed to be a second player win.

We include three papers (13 on p. 313, 14 on p. 333 and 19 on p. 403) in the spirit of mechanism design in game theory; here, given a candidate set of P-positions4, related to Beatty's classical theorem [2; 3], these contributions construct three classes of game rules with this set as the set of P-positions.

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Publisher: Cambridge University Press
Print publication year: 2019

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