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The textbook is primarily written for senior undergraduate and post graduate students studying in areas of computer science and engineering, and electrical engineering. However, as the subject covers various interdisciplinary areas, the book is also expected to be of interest to a larger readership in Science and Engineering. It has a comprehensive and balanced coverage of theory and applications of computer vision with a textbook approach providing worked out examples, and exercises. It covers theory and applications of some relatively recent advancements in technology such as on colour processing, deep learning techniques for processing images and videos, document processing, biometry, content based image retrieval, etc. It also delves with theories and processing in non-optical imaging systems, such as range or depth imaging, medical imaging and remote sensing imaging.
Fully revised and updated, the second edition of this classic text is the definitive guide to the mathematical models underlying imaging from sensed data. Building on fundamental principles derived from the two- and three-dimensional Fourier transform, and other key mathematical concepts, it introduces a broad range of imaging modalities within a unified framework, emphasising universal theoretical concepts over specific physical aspects. This expanded edition presents new coverage of optical-coherence microscopy, electron-beam microscopy, near-field microscopy, and medical imaging modalities including MRI, CAT, ultrasound, and the imaging of viruses, and introduces additional end-of-chapter problems to support reader understanding. Encapsulating the author's fifty years of experience in the field, this is the ideal introduction for senior undergraduate and graduate students, academic researchers, and professional engineers across engineering and the physical sciences.
Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers.
Accurate, robust and fast image reconstruction is a critical task in many scientific, industrial and medical applications. Over the last decade, image reconstruction has been revolutionized by the rise of compressive imaging. It has fundamentally changed the way modern image reconstruction is performed. This in-depth treatment of the subject commences with a practical introduction to compressive imaging, supplemented with examples and downloadable code, intended for readers without extensive background in the subject. Next, it introduces core topics in compressive imaging – including compressed sensing, wavelets and optimization – in a concise yet rigorous way, before providing a detailed treatment of the mathematics of compressive imaging. The final part is devoted to recent trends in compressive imaging: deep learning and neural networks. With an eye to the next decade of imaging research, and using both empirical and mathematical insights, it examines the potential benefits and the pitfalls of these latest approaches.
Written in an easy-to-follow approach, the text will help the readers to understand the techniques and applications of image fusion for remotely sensed multi-spectral images. It covers important multi-resolution fusion concepts along with the state-of-the-art methods including super resolution and multi stage guided filters. It includes in depth analysis on degradation estimation, Gabor Prior and Markov Random Field (MRF) Prior. Concepts such as guided filter and difference of Gaussian are discussed comprehensively. Novel techniques in multi-resolution fusion by making use of regularization are explained in detail. It also includes different quality assessment measures used in testing the quality of fusion. Real-life applications and plenty of multi-resolution images are provided in the text for enhanced learning.
Computer vision has widespread and growing application including robotics, autonomous vehicles, medical imaging and diagnosis, surveillance, video analysis, and even tracking for sports analysis. This book equips the reader with crucial mathematical and algorithmic tools to develop a thorough understanding of the underlying components of any complete computer vision system and to design such systems. These components include identifying local features such as corners or edges in the presence of noise, edge preserving smoothing, connected component labeling, stereopsis, thresholding, clustering, segmentation, and describing and matching both shapes and scenes. The extensive examples include photographs of faces, cartoons, animal footprints, and angiograms, and each chapter concludes with homework exercises and suggested projects. Intended for advanced undergraduate and beginning graduate students, the text will also be of use to practitioners and researchers in a range of applications.
Ideal for classroom use and self-study, this book explains the implementation of the most effective modern methods in image analysis, covering segmentation, registration and visualisation, and focusing on the key theories, algorithms and applications that have emerged from recent progress in computer vision, imaging and computational biomedical science. Structured around five core building blocks - signals, systems, image formation and modality; stochastic models; computational geometry; level set methods; and tools and CAD models - it provides a solid overview of the field. Mathematical and statistical topics are presented in a straightforward manner, enabling the reader to gain a deep understanding of the subject without becoming entangled in mathematical complexities. Theory is connected to practical examples in x-ray, ultrasound, nuclear medicine, MRI and CT imaging, removing the abstract nature of the models and assisting reader understanding.
A comprehensive guide to restoring images degraded by motion blur, bridging the traditional approaches and emerging computational photography-based techniques, and bringing together a wide range of methods emerging from basic theory as well as cutting-edge research. It encompasses both algorithms and architectures, providing detailed coverage of practical techniques by leading researchers. From an algorithms perspective, blind and non-blind approaches are discussed, including the use of single or multiple images; projective motion blur model; image priors and parametric models; high dynamic range imaging in the irradiance domain; and image recognition in blur. Performance limits for motion deblurring cameras are also presented. From a systems perspective, hybrid frameworks combining low-resolution-high-speed and high-resolution-low-speed cameras are described, along with the use of inertial sensors and coded exposure cameras. Also covered is an architecture exploiting compressive sensing for video recovery. A valuable resource for researchers and practitioners in computer vision, image processing, and related fields.
This concise overview of digital signal generation will introduce you to powerful, flexible and practical digital waveform generation techniques. These techniques, based on phase-accumulation and phase-amplitude mapping, will enable you to generate sinusoidal and arbitrary real-time digital waveforms to fit your desired waveshape, frequency, phase offset and amplitude, and to design bespoke digital waveform generation systems from scratch. Including a review of key definitions, a brief explanatory introduction to classical analogue waveform generation and its basic conceptual and mathematical foundations, coverage of recursion, DDS, IDFT and dynamic waveshape and spectrum control, a chapter dedicated to detailed examples of hardware design, and accompanied by downloadable Mathcad models created to help you explore 'what if?' design scenarios, this is essential reading for practitioners in the digital signal processing community, and for students who want to understand and apply digital waveform synthesis techniques.
Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers and researchers about the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. The author describes classical computer vision algorithms used on a regular basis in Hollywood (such as blue screen matting, structure from motion, optical flow and feature tracking) and exciting recent developments that form the basis for future effects (such as natural image matting, multi-image compositing, image retargeting and view synthesis). He also discusses the technologies behind motion capture and three-dimensional data acquisition. More than 200 original images demonstrating principles, algorithms and results, along with in-depth interviews with Hollywood visual effects artists, tie the mathematical concepts to real-world filmmaking.
This modern treatment of computer vision focuses on learning and inference in probabilistic models as a unifying theme. It shows how to use training data to learn the relationships between the observed image data and the aspects of the world that we wish to estimate, such as the 3D structure or the object class, and how to exploit these relationships to make new inferences about the world from new image data. With minimal prerequisites, the book starts from the basics of probability and model fitting and works up to real examples that the reader can implement and modify to build useful vision systems. Primarily meant for advanced undergraduate and graduate students, the detailed methodological presentation will also be useful for practitioners of computer vision.Covers cutting-edge techniques, including graph cuts, machine learning and multiple view geometryA unified approach shows the common basis for solutions of important computer vision problems, such as camera calibration, face recognition and object trackingMore than 70 algorithms are described in sufficient detail to implementMore than 350 full-color illustrations amplify the textThe treatment is self-contained, including all of the background mathematicsAdditional resources at www.computervisionmodels.com
Describing and evaluating the basic principles and methods of subsurface sensing and imaging, Introduction to Subsurface Imaging is a clear and comprehensive treatment that links theory to a wide range of real-world applications in medicine, biology, security and geophysical/environmental exploration. It integrates the different sensing techniques (acoustic, electric, electromagnetic, optical, x-ray or particle beams) by unifying the underlying physical and mathematical similarities, and computational and algorithmic methods. Time-domain, spectral and multisensor methods are also covered, whilst all the necessary mathematical, statistical and linear systems tools are given in useful appendices to make the book self-contained. Featuring a logical blend of theory and applications, a wealth of color illustrations, homework problems and numerous case studies, this is suitable for use as both a course text and as a professional reference.
This 2004 book is an accessible and comprehensive introduction to machine vision. It provides all the necessary theoretical tools and shows how they are applied in actual image processing and machine vision systems. A key feature is the inclusion of many programming exercises that give insights into the development of practical image processing algorithms. The authors begin with a review of mathematical principles and go on to discuss key issues in image processing such as the description and characterization of images, edge detection, restoration and feature extraction, segmentation, texture and shape. They also discuss image matching, statistical pattern recognition, clustering, and syntactic pattern recognition. Important applications are described, including optical character recognition and automatic target recognition. Software and data used in the book can be found at www.cambridge.org/9780521830461. A useful reference for practitioners, the book is aimed at graduate students in electrical engineering, computer science and mathematics.
Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics and multimedia, as well as application developers who would like to gain a better understanding of the state of the art.
Introduction to digital imaging covering core techniques of image capture and the display of monochrome and color images. Basic tools required to describe sampling and image display on real devices are presented within a powerful mathematical framework. Starting with an overview of digital imaging, mathematical representation, and the elementary display of images, the topics progressively move to quantization, spatial sampling, photometry and colorimetry, and color sampling, and conclude with the estimation of image model parameters, and image restoration. The characterization of input and output devices is also covered. The reader will learn the processes used to generate accurate images, and appreciate the mathematical basis required to test and evaluate new devices. Contains illustrations, real-world examples, and end-of-chapter homework problems. Suitable for advanced undergraduate and graduate courses in digital imaging in electrical engineering and computer science departments. Also invaluable for practitioners in the industry. Instructor resources are available online at www.cambridge.org/9780521868532.
Cellular Nonlinear/neural Network (CNN) technology is both a revolutionary concept and an experimentally proven new computing paradigm. Analogic cellular computers based on CNNs are set to change the way analog signals are processed and are paving the way to an analog computing industry. This unique undergraduate level textbook includes many examples and exercises, including CNN simulator and development software accessible via the Internet. It is an ideal introduction to CNNs and analogic cellular computing for students, researchers and engineers from a wide range of disciplines. Although its prime focus is on visual computing, the concepts and techniques described in the book will be of great interest to those working in other areas of research including modeling of biological, chemical and physical processes. Leon Chua, co-inventor of the CNN, and Tamás Roska are both highly respected pioneers in the field.
This edited volume presents a unique multidisciplinary perspective on the problem of visual object categorization. The result of a series of four highly successful workshops on the topic, the book gathers many of the most distinguished researchers from both computer and human vision to reflect on their experience, identify open problems, and foster a cross-disciplinary discussion with the idea that parallel problems and solutions have arisen in both domains. Twenty-seven of these workshop speakers have contributed chapters, including fourteen from computer vision and thirteen from human vision. Their contributions range from broad perspectives on the problem to more specific approaches, collectively providing important historical context, identifying the major challenges, and presenting recent research results. This multidisciplinary collection is the first of its kind on the topic of object categorization, providing an outstanding context for graduate students and researchers in both computer and human vision.
This authoritative guide is the first to provide a complete system design perspective based on existing international standards and state-of-the-art networking and infrastructure technologies, from theoretical analyses to practical design considerations. The four most critical components involved in a multimedia networking system - data compression, quality of service (QoS), communication protocols, and effective digital rights management - are intensively addressed. Many real-world commercial systems and prototypes are also introduced, as are software samples and integration examples, allowing readers to understand practical tradeoffs in the design of multimedia architectures, and get hands-on experience learning the methodologies and procedures. Balancing just the right amount of theory with practical design and integration knowledge, this book is ideal for graduate students and researchers in electrical engineering and computer science, and also for practitioners in the communications and networking industry. It can also be used as a textbook for specialized graduate-level courses on multimedia networking.
Colour imaging technology has become almost ubiquitous in modern life in the form of monitors, liquid crystal screens, colour printers, scanners, and digital cameras. This book is a comprehensive guide to the scientific and engineering principles of colour imaging. It covers the physics of light and colour, how the eye and physical devices capture colour images, how colour is measured and calibrated, and how images are processed. It stresses physical principles and includes a wealth of real-world examples. The book will be of value to scientists and engineers in the colour imaging industry and, with homework problems, can also be used as a text for graduate courses on colour imaging.
Powerful techniques have been developed in recent years for the analysis of digital data, especially the manipulation of images. This book provides an in-depth introduction to a range of these innovative, avante-garde data-processing techniques. It develops the reader's understanding of each technique and then shows with practical examples how they can be applied to improve the skills of graduate students and researchers in astronomy, electrical engineering, physics, geophysics and medical imaging. What sets this book apart from others on the subject is the complementary blend of theory and practical application. Throughout, it is copiously illustrated with real-world examples from astronomy, electrical engineering, remote sensing and medicine. It also shows how many, more traditional, methods can be enhanced by incorporating the new wavelet and multiscale methods into the processing. For graduate students and researchers already experienced in image processing and data analysis, this book provides an indispensable guide to a wide range of exciting and original data-analysis techniques.