This article explores an innovative case study in classical language education, focusing on a high school student who independently designed an educational video game inspired by Greek mythology. The project illustrates how digital creativity can effectively support the teaching and learning of Latin and ancient Greek. Three key aspects are examined: student autonomy and creativity in classical studies, the educational potential of merging classical content with digital media, and the implications for reimagining the role of Classics in modern curricula.
The initiative combines classical themes with interactive gameplay, transforming the learning process into an engaging, active experience. Rather than simply transmitting knowledge, the game reinterprets ancient content through digital storytelling and mechanics. This approach promotes critical thinking, interdisciplinary skills, and aligns with science, technology, engineering, art, and maths (STEAM) education principles. The teacher’s role shifts from traditional instructor to facilitator, enabling authentic and student-driven learning. Overall, the study demonstrates how digital tools can foster immersive and meaningful engagement with classical languages and cultures. It presents a replicable model for curriculum innovation, showing that integrating technology with humanistic content can revitalise Classics education. The project positions ancient languages not as static relics, but as dynamic fields open to reinterpretation and creativity through contemporary digital means.