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The first chapter introduces blame games as distinct political events characterized by a conflictual style of politics that is different from routine politics. It conceptualizes blame games as litmus tests that allow the understanding of how political systems change and function when they switch into ‘conflict mode’. This chapter then provides a glimpse of the institutionalized forms of conflict management that Western democracies have developed to deal with policy controversies. It goes on to argue that blame games are context-sensitive political events that require a comprehensive but parsimonious framework to study them across institutional and issue contexts. The chapter concludes with a chapter overview and a short presentation of the strategy of inquiry and data used.
In modern, policy-heavy democracies, blame games about policy controversies are commonplace. Despite their ubiquity, blame games are notoriously difficult to study. This book elevates them to the place they deserve in the study of politics and public policy. Blame games are microcosms of conflictual politics that yield unique insights into democracies under pressure. Based on an original framework and the comparison of fifteen blame games in the UK, Germany, Switzerland, and the US, it exposes the institutionalized forms of conflict management that democracies have developed to manage policy controversies. Whether failed infrastructure projects, food scandals, security issues, or flawed policy reforms, democracies manage policy controversies in an idiosyncratic manner. This book is addressed not only to researchers and students interested in political conflict in the fields of political science, public policy, public administration, and political communication, but to everyone concerned about the functioning of democracy in more conflictual times. This title is also available as Open Access on Cambridge Core.
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