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This chapter focuses on games with unawareness, where the players may be unaware of some of the choices that others can make. The player’s view specifies the choices in the game that he is aware of. The chapter starts by explaining how a game with unawareness can be viewed as a collection of one-person decision problems. Subsequently, it is shown how belief hierarchies about choices and views can be visualized by means of a beliefs diagram, and mathematically encoded by means of an epistemic model with types. This is used to provide a formal definition of common belief in rationality. It is shown that the choices which are possible under common belief in rationality can be characterized by iterated strict dominance for unawareness. The chapter finally turns to the scenario of fixed beliefs on views, where the players hold some pre-specified beliefs about the opponents’ views.
Moving from the Camp Grant massacre, this chapter addresses the question of narratives on violent events such as wars, more specifically the Trojan War in the Homeric epic. Human and Divine names are part of a complex system of signs which guide the audience. The case study of Euryopa Zeus – that is, a god who has a ‘Vast Voice’ and an ‘Ample Sight’ – provide a divine portrait of the overarching authority in matters of war and destiny. The chapter also suggests a network of divine powers who share specific aptitudes, such as Athena, Hera and Hermes, between distance and proximity, control and empathy.
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