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In this chapter, I argue, drawing primarily on passages from the Gorgias, the Republic and the Laws, that Plato understands tragedy to be, in essence, an imitation of the finest and noblest life. According to Plato, the only thing that is genuinely good and valuable is wisdom and virtue, and it is this life that tragedy imitates. This definition may seem deeply counterintuitive, lacking core tragic notions of loss, failure and suffering, but Plato would say these depend on prior conceptions of gain, success and flourishing. Ideal tragedy includes adversity, obstacles and limitations to living the best life – it is not an easy life of uninterrupted success – but it foregrounds the goodness and value of the life rather than dwelling on the obstacles. I formulate four constraints on ideal tragedy: the veridical constraint, which holds that only the life that is genuinely the best should be imitated as best; the educative constraint, which holds that tragic imitation must aim at educating the audience by encouraging them to pursue virtue and wisdom; the emotional constraint, which holds that the tragic imitation should cause appropriate and appropriately moderate emotional reactions; the political constraint, which holds that no living citizen should be portrayed as living the best life.
In this chapter, I interpret Plato’s Cratylus as an ideal comedy and argue that Plato employs the comedic technique of parody in order to expose rival methodologies as sources of ridiculous self-ignorance. Socrates’ extended parody of etymology shows that words cannot be a guide to the nature of being, since we have no reason to think that their analysis can teach us anything about reality. Etymology is, in short, a source of laughable self-ignorance because it provides its practitioners with the illusion of wisdom. Parody generally involves the use of an imitation that exaggerates or distorts some feature of the original, often in order to undermine its claim to authority. In the case of etymology, Plato’s parody not only exposes etymology as a false path to wisdom, but it also articulates specific criticisms of etymology regarding its methodology, its scope and its alleged systematicity. The function and purpose of the very long etymological section has proved highly puzzling to interpreters who are generally unsure what to make of it, and my account reveals the etymologies to be playing a central, and previously unnoticed, role in the overall argument of the dialogue. In the end, I assess the dialogue in light of the constraints on ideal comedy articulated in Chapter 1.
In this chapter, I argue, drawing primarily on passages from the Philebus, the Republic and the Laws, that Plato understands comedy to be, in essence, an imitation of laughable people, where the notion of the laughable, or to geloion, is a normative one that picks out what genuinely merits laughter, and not necessarily what people actually laugh at. According to Plato, the only thing that merits laughter is moral vice, in particular the vice of self-ignorance. I formulate four constraints on ideal comedy on Plato’s behalf: the veridical constraint, which holds that only what is genuinely laughable, that is, moral vice, should be imitated as laughable; the educative constraint, which holds that comedic imitation must aim at educating the audience by encouraging them to reject vice in their own lives; the emotional constraint, which holds that the comedic imitation should cause appropriate and appropriately moderate emotional reactions; and the political constraint, which holds that only moral and political enemies should be portrayed as laughable.
Moral heroism without virtue has implications for applied contexts, such as moral education. In this context, moral heroes have featured prominently in well-developed programs of character education. My view of moral heroism raises some problems for the design and implementation of such programs, not least because of the way that virtue thinking is embedded in them. After articulating several of those problems, I go on to explore directions in which my view might push us to reform our approaches to moral education, including by salvaging what may be salvaged from programs of character education. Recent studies in psychology provide some reason to think that approachable exemplars are more effective in motivating positive moral change than extraordinary exemplars. My view of moral heroism helps make the approachability of moral heroes more visible than the virtue approach, because it does not cast moral heroes as exemplars of hard-won virtues, but instead depicts moral heroism as an achievement that often comes amid a background of non-achievement. I suggest this is an encouraging data point for thinking that my view of moral heroism can supply an understanding of moral heroes that is not only theoretically rich and psychologically accurate but also educationally useful.
The early modern period witnessed an expansion of global trade that accelerated the movement of people, goods, and technologies, as well as cultural practices, languages, tastes, and ideas. This chapter examines the representation of commodities in the period by focussing on an illustrative example, coffee in early modern England, and the various literary forms to which it gave rise. It charts the passage of coffee from the Ottoman Empire to western Europe, the parallel circulation of textual material on coffee across works of travel, natural history, and natural philosophy, and the emergence of the coffeehouses and the new modes of literary sociability they produced. In doing so, it reveals the importance of this commodity to some of the most significant developments in the literary and intellectual culture of the period, including shifting conceptions of taste, fraught debates about identity and assimilation, and the invention of new forms of fiction.
In the 1920s, Coca-Cola successfully registered both its English and Chinese trademarks in China. Its product strengths, experience with trademark enforcement, and the legal privileges it enjoyed under extraterritoriality all contributed to its ability to combat counterfeits and defend its brand. Yet the company failed to align its trademark protection efforts with local conditions in China. Cultural differences between China and the United States, the uncertainties brought by war, and the structural limitations of Chinese commercial law introduced new challenges. Coca-Cola lacked targeted responses to these issues and operated without reliable local partners in its enforcement efforts. Consequently, it encountered increasing difficulties in protecting its trademarks. This article demonstrates how cultural, wartime, and legal factors profoundly shaped trademark protection for multinational corporations abroad. It argues that attention to local specificities in overseas markets proved essential for effective trademark enforcement.
Arcade video games evolved in a constrained design space, following patterns of diversification, stabilisation, and collapse that mirror macroevolutionary processes. Despite their historical significance and detailed digital records, arcade games remain underexplored in cultural evolution research. Drawing on a dataset of 7,205 machines spanning four decades, we reconstruct the evolutionary trajectories of arcade niches using a multi-scale framework that integrates trait-level innovation, genre-level selection, and systemic constraints. We identify two contrasting dynamics: (1) resilient genres—such as Fighter and Driving—maintained long-term viability through innovation and collaboration networks, while (2) early Maze and Shooter subgenres collapsed due to imitation and weak collaboration. Morphospace analysis reveals how technological traits—specifically CPU speed and ROM size—co-evolved with gameplay complexity, shaping the viable design space. We argue that genres operated as evolving cultural-ecological units—structured niches that shaped trait evolution through reinforcement, constraint, and feedback. This multi-scale perspective positions arcade games as a rich model system for studying cultural macroevolution.
Chapter 8 explores how technologies can be used to imitate and challenge the gods. Lucian’s Icaromenippus is analysed first in terms of how the text reimagines divine and human realms as mechanically bridgeable, and then for the possible theomachic implications of the protagonist’s flight. Lucian’s Icaromenippus demonstrates that technologies are integral to navigating the junction between human and divine, but there are also hints that this can be manipulated in ways that pose threats to the existing divine order. The suggestion that Menippus’ actions mark him out as a pseudo or fake god provides a useful entry point for discussion of the issue of technology as a tool for theomachy more generally in the Greek cultural imagination including in figures like Salmoneus.
Understand how children direct their own learning and learn from others; describe the importance of imitation, play, and instruction; explain how children transfer what they know across different contexts.
The aim of this study is to evaluate the impact of information on levels of reasoning on individuals’ choices in p-beauty contest games. In the baseline design, subjects received information only on the average and target values from the previous period. In the alternative design, the winner(s) explained in a short message (30 words maximum) what reasoning he/she applied in selecting the target value and then stopped playing. The winner's message, the winning number, the target and average values were then displayed on all computer screens. The results show that non-winning players imitate the level of rationality of winners, and a significant proportion of the population adopt strategies which are best responses to other imitators’ behaviour rather than to the average level of rationality. Both the imitative strategies and the best responses to the imitative strategies stimulate a strong acceleration of the learning process.
The civic-historical sweep of Padua – from late 1200s republican commune through Carrara domination in the 1300s to final subjugation by Venice in 1405 – delivered a cultural revival in classical text and pedagogy. As humanism would affect art, so Alberti would give that lexicon to an erudite audience. Examining Alberti’s education in Padua reveals the context of what he read that became the source for De pictura and how antique and medieval texts began to inform its vocabulary. Illustrious teachers imbued Alberti, firsthand, with humanism: his instructor from about 1412 to 1420, Gasparino Barzizza, and his exceptional school, as well as dynamic associates Guarino da Verona and Vittorino da Feltre attended to the classical literature, mathematical precepts, monuments, and painting that would engender De pictura.
Alberti never mentions Florence in De pictura. This is intentional as the tract not so much ignores as merely suggests previous periods of art, and Alberti’s refusal to specify those interludes, such as Romanesque, Gothic, or medieval, reflects the need for a humanist audience to have all precepts couched in the domain of antiquity. His cryptic indication of sources consequently demands forensic scrutiny of his visual paradigm before Florence. The text itself invites this. In the face of no hard evidence or documentation, Alberti’s claim in De pictura to be an ostensible painter begs the query as to where or with whom he began his study of draftsmanship, either in the studio or in practice. Although he had left Padua for Bologna by 1420, conjecture suggests that while in Padua he may have seen and even studied the art of genius before and contemporary to his age.
This chapter describes challenges of proposing a different understanding of a well-known phenomenon, imitation (and its development in young children). The first challenge was to study imitation as a shared motor activity in a two-person perspective, instead of as a solitary tool for learning or forming mental images. A related challenge was to analyse imitation as a multifaceted phenomenon involving a hierarchy of mechanisms according to what, when, and how you imitate. This led to challenging the assumption that people with autism spectrum disorder cannot imitate and claiming, “Yes, they can!” Finally, hyperscanning two brains during synchronic imitation allows assessment of interbrain synchronization. From this an ultimate challenge emerges: to see imitation in its substitutive role as a multiplier of symbolic creations in a two-person generative mind. More generally, I explain how such a perspective builds on the philosophical framework of Henri Wallon that I encountered early in my career and that stood in opposition to the then-prevailing Piagetian paradigm.
In oligopoly, imitating the most successful competitor yields very competitive outcomes. This theoretical prediction has been confirmed experimentally by a number of studies. A recent paper by Friedman et al. (J Econ Theory 155:185–205, 2015) qualifies those results in an interesting way: While they replicate the very competitive results for the first 25–50 periods, they show that when using a much longer time horizon of 1200 periods, results slowly turn to more and more collusive outcomes. We replicate their result for duopolies. However, with 4 firms, none of our oligopolies becomes permanently collusive. Instead, the average quantity always stays above the Cournot–Nash equilibrium quantity. Thus, it seems that “four remain many” even with 1200 periods.
This study will investigate how children acquire the option to drop the subject of a sentence, or null subjects (e.g., “Tickles me” instead of “He tickles me”). In languages that do not permit null subjects, children produce sentences with null subjects from 1 to 3 years of age. This non-adultlike production has been explained by two main accounts: first, the null subject sentences may accurately reflect the children’s linguistic knowledge, that is, a competence account. Alternatively, they may result from immature processing resources, therefore underestimating children’s competence, that is, a performance account. We will test the predictions of these accounts by using a central fixation preference procedure and elicited imitation to measure children’s comprehension and production, respectively, in monolingual 19- to 28-month-olds acquiring English (a non-null subject language) and Italian (a null subject language). The results will shed light on acquisition across languages, and the features that provide evidence to a learner.
The conclusion summarises the main argument of the book: that the mirror-image, as an object and as a metaphor, was critical to the mimetic definition of painting that we recognise as the key pictorial development of Renaissance art. If perspective was painting’s means, the mirror was its exemplum. Tracing the conceptual elaboration of the reflective image, it concludes that the prolific representation of the inset-mirror motif within early modern painting was both the rebus and matrix of its own pictorial representation.
Almost immediately after its publication in 1770, writers recognized The Deserted Village as a politically radical poem. This view is reflected in several imitations published in Britain in the decades immediately following. Writers in the British colonies in North America and the early United States adapted the poem to other ends, replacing the temporal relationship between the two Auburns in Goldsmith’s poem with a spatial relationship. This substitution allowed them to read The Deserted Village as a description of England and the Auburn of old as a representation of the promise of the emerging nation. This chapter traces the afterlife of Goldsmith’s Deserted Village, his only poem to have had a considerable influence on other poets, from late eighteenth- and early nineteenth-century reworkings in Britain and America through to contemporary reimaginings by Irish poets.
This chapter first addresses the question of whether latecomer firms will catch up with and eventually overtake the incumbent by merely imitating the incumbent or by initiating innovation different from those of incumbents. Section 3 deals with the coevolution of firms and surrounding institutions in the context of post-reform China where firms with diverse ownership have emerged. Productivity of locally owned enterprises is shown to eventually catch up with foreign-owned enterprises, because institutions developing over time were better exploited by the former than the latter. It suggests that private firms cannot prosper without sound institutions, and institutional development may be useless unless there are private firms that can benefit from this institutional development. Section 4 will elaborate the case of one region, Hsinchu City, in Taiwan to show that its long-term trajectory of upgrading is driven by the rise of a leading big business, namely TSMC. The final section finds that the behavior of Korean firms earlier corresponded with that of typical catching-up firms (e.g., prioritizing growth over profitability, borrowing and investing more, and specializing in short-cycle technologies) but currently show radical changes in their behavioral pattern to show signs of convergence toward the behavior of mature firms in the US.
In this chapter, we explore the intricate relationship between early social interactions and the development of social cognition in humans. We address how imitation lays the foundation for subsequent social learning and how humans process information about themselves and others. Beginning with a discussion of our innate social nature, we emphasize the bidirectional influence of social and cognitive processes from birth, highlighting the pivotal role of social interaction in shaping childrens understanding of actions and interpersonal attention. Key topics covered include early biases supporting social cognition, such as contingency awareness and the progression toward understanding physical and psychological causation. The chapter also examines the development of mental state reasoning in individuals, exploring the significance of interest in faces, eyes, biological motion perception, and the differentiation between animate and inanimate objects. Finally, we discuss the impact of atypical social cognition in neurodevelopmental disorders like Autism Spectrum Disorder (ASD), exploring diagnostic and intervention techniques, contributing to a deeper understanding of the developmental underpinnings of social cognition in humans.
This paper deals with a case of Virgilian ambiguity, namely the famous hemistich at Aen. 4.298 omnia tuta timens. By highlighting a plausible reading with a causal force (‘fearing everything too calm’, ‘because of the excessive calmness’), it seeks to demonstrate that this hemistich is an ambiguous passage. This view is confirmed through the imitation by Valerius Flaccus, who, in alluding to the Virgilian passage (Argonautica 8.408–12), highlights its ambiguity by including both of the most plausible readings.