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Many pressurized water distribution systems use pumps for the transport of water and tank filling. Modelling groups of parallel pumps with a common control target remains an open problem in hydraulic modelling. In this article, the authors show how to model flow- and pressure-controlled pumping stations in the analysis of hydraulic pipe networks. The process comprises two distinct phases. In the first phase, the pump station is regarded as a single surrogate link connected to the remainder of the network. The flow and head gain at the active pump stations are computed to ensure satisfaction of the network load requirements. In the second phase, an energy minimization problem is formulated for each local pump station to ascertain the optimal pump speed and which pumps should be active. For real-time applications, very significant improvements are possible by hybrid modelling, such as coupling deterministic modelling, surrogate modelling and neural networks. This can lead to performance improvement with a magnitude of the order of $ {10}^5 $. The application to optimal pump scheduling in the context of strongly varying electricity tariffs is summarized.
This chapter starts by introducing the notion of a simple belief hierarchy, and shows that a simple belief hierarchy in combination with common belief in rationality leads to Nash equilibrium. It then turns to the weaker notion of symmetric belief hierarchies and shows, in a similar fashion, that a symmetric belief hierarchy in combination with common belief in rationality leads to correlated equilibrium. It finally investigates the one theory per choice condition, and demonstrates how it leads to canonical correlated equilibrium when combined with common belief in rationality and a symmetric belief hierarchy.
We focus on a class of market entry games in which a newly emergent market opportunity may be fruitfully exploited by no more than a commonly known, exogenously determined number of firms. Our results show significant effects of the parameters manipulated in the study, namely, the market capacity, entry fee, and method of subject assignment to groups (fixed vs. random). In contrast to previous market entry games with linear payoff functions, we find no evidence of convergence to equilibrium play on the aggregate level. Shifting the focus of the analysis from the aggregate to the individual level, four clusters of subjects are identified. The patterns are: (1) choice of the same action that is independent of the parameters of the game or the outcome of previous presentations of the same game; (2) random choices with probabilities prescribed by the equilibrium solution for risk-neutral players; (3) random choices with probabilities equal to the individual observed overall proportion of entry; and (4) sequential dependencies that violate any model that assumes randomization. Subjects in the fourth and largest category are shown to adjust their choices in accordance with a simple principle of strategic reasoning.
The growing concern over cyber risk has become a pivotal issue in the business world. Firms can mitigate this risk through two primary strategies: investing in cybersecurity practices and purchasing cyber insurance. Cybersecurity investments reduce the compromise probability, while cyber insurance transfers potential losses to insurers. This study employs a network model for the spread of infection among interconnected firms and investigates how each firm’s decisions impact each other. We analyze a non-cooperative game in which each firm aims to optimize its objective function through choices of cybersecurity level and insurance coverage ratio. We find that each firm’s cybersecurity investment and insurance purchase are strategic complements. Within this game, we derive sufficient conditions for the existence and uniqueness of Nash equilibrium and demonstrate its inefficiency. These theoretical results form the foundation for our numerical studies, allowing us compute firms’ equilibrium decisions on cybersecurity investments and insurance purchases across various network structures. The numerical results shed light on the impact of network structure on equilibrium decisions and explore how varying insurance premiums influence firms’ cybersecurity investments.
Chapter 3 presents the main results and properties of equilibria in contests with heterogeneous contestants. This heterogeneity may be caused by different valuations of the prize, different costs of effort, or efforts being asymmetrically treated in the CSF. In the presence of such heterogeneities, it is shown that some contestants may remain inactive in equilibrium. The chapter concludes with an overview of the empirical estimations of CSFs that can be found in the literature, drawing data from various sources such as real or virtual battlefields and laboratory-generated data.
The concept of a contest is introduced, with examples such as political competition, litigation, wars, lobbying, awarding a prize or contract, sports, and patent races. These examples show the wide range of applications of contests, and prepare the reader for the consideration of contests as a field of study in their own right. Additionally, the main game theoretical concepts and the primary tool of this field, the Contest Success Function (CSF), are presented. The CSF, given the expenses/efforts/investments of the contestants, yields the probabilities that the contestants will win the contest or, in the case of a shared prize, the shares of the prize.
This paper proposes a theoretical insurance model to explain well-documented loss underreporting and to study how strategic underreporting affects insurance demand. We consider a utility-maximizing insured who purchases a deductible insurance contract and follows a barrier strategy to decide whether she should report a loss. The insurer adopts a bonus-malus system with two rate classes, and the insured will move to or stay in the more expensive class if she reports a loss. First, we fix the insurance contract (deductibles) and obtain the equilibrium reporting strategy in semi-closed form. A key result is that the equilibrium barriers in both rate classes are strictly greater than the corresponding deductibles, provided that the insured economically prefers the less expensive rate class, thereby offering a theoretical explanation to underreporting. Second, we study an optimal deductible insurance problem in which the insured strategically underreports losses to maximize her utility. We find that the equilibrium deductibles are strictly positive, suggesting that full insurance, often assumed in related literature, is not optimal. Moreover, in equilibrium, the insured underreports a positive amount of her loss. Finally, we examine how underreporting affects the insurer’s expected profit.
Recently, in their 2019 paper, Poyago-Theotoky and Yong consider a managerial Cournot duopoly with pollution externalities and emission taxes and propose an explicit environmental incentive in a managerial compensation contract. The authors compare several exogenous equilibria emerging in the symmetric sub-games in which the owner offers either the environmental delegation contract or the standard sales delegation contract: abatement and social welfare (resp. emission taxes) under environmental delegation are higher (resp. lower) than under sales delegation. The present work extends their model using a game-theoretic approach to analyse the asymmetric sub-games, in which only one firm adopts the environmental contract, and adds the contract decision stage. Results show that the environmental contract never emerges as the unique sub-game perfect Nash equilibrium of this non-cooperative managerial decision game. Indeed, if the green R&D technology is efficient, the sales contract emerges as the unique Pareto-inefficient Nash equilibrium. Otherwise, if the green R&D technology is inefficient, multiple Nash equilibria in pure strategies exist (coordination game). Our findings offer direct policy implications.
In the context of propositional logics, we apply semantics modulo satisfiability—a restricted semantics which comprehends only valuations that satisfy some specific set of formulas—with the aim to efficiently solve some computational tasks. Three possible such applications are developed.
We begin by studying the possibility of implicitly representing rational McNaughton functions in Łukasiewicz Infinitely-valued Logic through semantics modulo satisfiability. We theoretically investigate some approaches to such representation concept, called representation modulo satisfiability, and describe a polynomial algorithm that builds representations in the newly introduced system. An implementation of the algorithm, test results and ways to randomly generate rational McNaughton functions for testing are presented. Moreover, we propose an application of such representations to the formal verification of properties of neural networks by means of the reasoning framework of Łukasiewicz Infinitely-valued Logic.
Then, we move to the investigation of the satisfiability of joint probabilistic assignments to formulas of Łukasiewicz Infinitely-valued Logic, which is known to be an NP-complete problem. We provide an exact decision algorithm derived from the combination of linear algebraic methods with semantics modulo satisfiability. Also, we provide an implementation for such algorithm for which the phenomenon of phase transition is empirically detected.
Lastly, we study the game theory situation of observable games, which are games that are known to reach a Nash equilibrium, however, an external observer does not know what is the exact profile of actions that occur in a specific instance; thus, such observer assigns subjective probabilities to players actions. We study the decision problem of determining if a set of these probabilistic constraints is coherent by reducing it to the problems of satisfiability of probabilistic assignments to logical formulas both in Classical Propositional Logic and Łukasiewicz Infinitely-valued Logic depending on whether only pure equilibria or also mixed equilibria are allowed. Such reductions rely upon the properties of semantics modulo satisfiability. We provide complexity and algorithmic discussion for the coherence problem and, also, for the problem of computing maximal and minimal probabilistic constraints on actions that preserves coherence.
Abstract prepared by Sandro Márcio da Silva Preto.
We study an N-player game where a pure action of each player is to select a nonnegative function on a Polish space supporting a finite diffuse measure, subject to a finite constraint on the integral of the function. This function is used to define the intensity of a Poisson point process on the Polish space. The processes are independent over the players, and the value to a player is the measure of the union of her open Voronoi cells in the superposition point process. Under randomized strategies, the process of points of a player is thus a Cox process, and the nature of competition between the players is akin to that in Hotelling competition games. We characterize when such a game admits Nash equilibria and prove that when a Nash equilibrium exists, it is unique and consists of pure strategies that are proportional in the same proportions as the total intensities. We give examples of such games where Nash equilibria do not exist. A better understanding of the criterion for the existence of Nash equilibria remains an intriguing open problem.
This topic examines the nature of game theory, why it is relevant for managerial decision making, and how it determines decisions. The starting point is an explanation of the nature of game theory in terms of the inter-dependence of decision making, and its wide range of applications in real life. Different types of game and their elements are described. The prisoner’s dilemma illustrates some of the counterintuitive aspects of game theory. Static and dynamic games are analysed, and the different types of equilibrium: dominant strategy equilibrium, iterated dominant strategy equilibrium, Nash equilibrium, subgame perfect Nash equilibrium and mixed strategy equilibrium. Cournot, Bertrand and Stackelberg types of oligopoly and their strategy implications are analysed, and comparisons are drawn between them and with perfect competition and monopoly. Games with uncertain outcomes and repeated games are discussed, along with commitment strategies and credibility. Limitations of standard game theory are discussed, such as the existence of bounded rationality and social preferences. Aspects of behavioural game theory are introduced to account for these factors.
The basics of game theory, which are necessary for understanding the rest of the book, are provided in this chapter. Specifically, typical game compoments, solution concepts, and their applications are explained.
In this paper, I revisit the question of how and in what sense can individuals comprising a group be held responsible for morally reprehensible behaviour by that group. The question is tackled by posing a counterfactual: what would happen if selfish individuals became moral creatures? A game called the Samaritan’s Curse is developed, which sheds light on the dilemma of group moral responsibility, and raises new questions concerning ‘conferred morality’ and self-fulfilling morals, and also forces us to question some implicit assumptions of game-theory.
We introduce the notion of a mathematical game. We give examples and classify them into various types, such as two-person games vs. n-person games (where n > 2), and zero-sum vs. constant-sum vs. variable-sum games. We carefully delineate the assumptions under which we operate in game theory. We illustrate how two-person games can be described by payoff matrices or by game trees. Using examples, including an analysis of the Battle of the Bismarck Sea from World War II, we develop the notions of a strategy, dominant strategy, and Nash equilibrium point of a game. Specializing to constant-sum games, we show the equivalence between Nash equilibrium and saddle point of a payoff matrix. We then consider games where the payoff matrix has no saddle point and develop the notion of a mixed strategy, after a quick review of some basic probability notions. Finally, we introduce the minimax theorem, which states that all constant-sum games have an optimal solution, and give a novel proof of the theorem in case the payoff matrix is 2 x 2.
Because both negotiators face the paradox, they are stuck in a dilemma, much like the prisoner’s dilemma. They need the other side to succeed, and indeed can achieve win–win with them. But greed and fear typically lead to a lose–lose outcome instead. We differentiate one-off interactions from repeated interactions to draw lessons from game theory, pondering the significance of metaphors in our decision-making as well as historical examples. We learn of a practical strategy that can help us negotiate in repeated interactions, changing the nature of the game to the “stag hunt game.”
In 2015, Guglielmi and Badia discussed optimal strategies in a particular type of service system with two strategic servers. In their setup, each server can be either active or inactive and an active server can be requested to transmit a sequence of packets. The servers have varying probabilities of successfully transmitting when they are active, and both servers receive a unit reward if the sequence of packets is transmitted successfully. Guglielmi and Badia provided an analysis of optimal strategies in four scenarios: where each server does not know the other’s successful transmission probability; one of the two servers is always inactive; each server knows the other’s successful transmission probability and they are willing to cooperate.
Unfortunately, the analysis by Guglielmi and Badia contained some errors. In this paper we correct these errors. We discuss three cases where both servers (I) communicate and cooperate; (II) neither communicate nor cooperate; (III) communicate but do not cooperate. In particular, we obtain the unique Nash equilibrium strategy in Case II through a Bayesian game formulation, and demonstrate that there is a region in the parameter space where there are multiple Nash equilibria in Case III. We also quantify the value of communication or cooperation by comparing the social welfare in the three cases, and propose possible regulations to make the Nash equilibrium strategy the socially optimal strategy for both Cases II and III.
A foundation of the economic analysis of policy instruments and human behaviour is game theory. The present chapter presents some basics of game theory in a nutshell. The first section formulates the social dilemma described in Chapter 9 in the language of game theory, introducing in particular the prisoner’s dilemma. The following section defines the concept of Nash equilibrium and argues that players in the prisoner’s dilemma are trapped in an unfavourable Nash equilibrium. Two other popular games relevant in the context of biodiversity conservation are presented: the coordination game and the chicken game. The final section of the chapter outlines evolutionary game theory which analyses the evolution of behaviour. Of particular interest within the context of social and prisoner’s dilemmas is the evolution and stability of cooperation among agents.
This chapter introduces the basic models used to study imperfect competition: Bertrand, Cournot, Stackleberg, and Hotelling. Applications of these models are also described. Integrated into the exposition is an introduction to game theory and the concept of Nash equilibrium.
We consider a polling system with two queues, exhaustive service, no switchover times, and exponential service times with rate µ in each queue. The waiting cost depends on the position of the queue relative to the server: it costs a customer c per time unit to wait in the busy queue (where the server is) and d per time unit in the idle queue (where there is no server). Customers arrive according to a Poisson process with rate λ. We study the control problem of how arrivals should be routed to the two queues in order to minimize the expected waiting costs andcharacterize individually and sociallyoptimal routeing policies under three scenarios of available information at decision epochs: no, partial, and complete information. In the complete information case, we develop a new iterative algorithm to determine individually optimal policies (which are symmetric Nash equilibria), and show that such policies can be described by a switching curve. We use Markov decision processes to compute the socially optimal policies. We observe numerically that the socially optimal policy is well approximated by a linear switching curve. We prove that the control policy described by this linear switching curve is indeed optimal for the fluid version of the two-queue polling system.